I recently (relative to when this entry was originally written)
revised my translation of Chrono Trigger yet again (update planned for
some time on 05 September 2009), and found a number of foul-ups along
the way. Rather than simply correct them and be done with it, I've put
together a list of the more significant ones to analyze here for your
viewing pleasure, or whatever.
2009-09-04
2009-06-24
Misleading Japanese phrase: とてもじゃない (originally posted on FortuneCity)
Here's an uncommon but confusing idiom I've been misinterpreting
until just recently: とてもじゃない, usually found in sentences similar to this
one: 「とてもじゃないが、出来ない。」. What's so confusing about it? Well, here's what
it looks like it ought to mean:
Unfortunately, that's not what it means at all. If 「とても出来ない」 means "I absolutely can't do it", then 「とてもじゃないが、出来ない」 means "I absolutely, positively, CANNOT do it". It's not a negation but an emphasis. The best explanation I've seen of where the confusing grammar comes from suggests that this usage is reserved for situations extreme enough that とても isn't nearly strong enough to use, so とてもじゃない isn't saying, "not very much so", but rather, " 'very' doesn't even begin to cover it".
- 「出来ない」 with no other context roughly means, "I can't do it".
- 「とても出来ない」 is then roughly, "I absolutely can't do it" (literally, "very can't")
- 「じゃない」 normally means "isn't" and the 「が」 particle indicates contrast.
- Therefore, 「とてもじゃないが、出来ない」 would appear to mean roughly, "I can't do it, but it's not absolutely impossible" (can't, but not so "can't" that it's "very can't").
Unfortunately, that's not what it means at all. If 「とても出来ない」 means "I absolutely can't do it", then 「とてもじゃないが、出来ない」 means "I absolutely, positively, CANNOT do it". It's not a negation but an emphasis. The best explanation I've seen of where the confusing grammar comes from suggests that this usage is reserved for situations extreme enough that とても isn't nearly strong enough to use, so とてもじゃない isn't saying, "not very much so", but rather, " 'very' doesn't even begin to cover it".
2009-04-23
How Translation Killed Another Puzzle: Part 2 (originally posted on FortuneCity)
The other day... well, okay, close to four months ago... I wrote
about Luca's Love Flow puzzle, along with various ranting about
translators handling things poorly. Today, I bring you the other half of
the puzzle, with Cloche's Love Flow. You won't see both in the same
playthrough, for reasons that become obvious when you get to that point
of the game, but it's quite similar in concept.
2009-01-30
How Translation Killed Another Puzzle (originally posted on FortuneCity)
Ar tonelico II: Melody of Elemia. Great game, great music, thoroughly
convoluted plot, and an engaging battle system. Unfortunately, it
suffered even more in translation than most games do. Overall, the
translation feels rushed, with some spelling inconsistencies, awkward
phrasing, and more. Names suffered too, such as the "waath" (Hymmnos for
"rebirth" or "renewal") in Luca's name, lost when someone decided to
change the spelling to "Trulyworth" (while that interpretation is
meaningful, it's not the only or even the primary one).
2006-08-05
VBS (originally posted on FortuneCity)
Somehow I managed to get myself talked into playing a role in the
opening skits for a week of Vacation Bible School at my church. It
sounded harmless enough at first... a few minutes a day with just a
bunch of kids as audience. And it turned out okay, and even kinda fun
(having a crazy kid in another role helped make practice exciting and
unpredictable).
Anyway, the skit itself was just fine. Even leading a group of 3rd and 4th graders around and helping out with them wasn't bad, since they were mostly fairly well-behaved and could practically lead themselves anyway. The problem?
Anyway, the skit itself was just fine. Even leading a group of 3rd and 4th graders around and helping out with them wasn't bad, since they were mostly fairly well-behaved and could practically lead themselves anyway. The problem?
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